Weight on top, % fat on bottom. Note the sharp bend around the June mark, when I started counting calories. |
Monday, July 1, 2013
Project Battle Fury Week 16: 20% less Body Fat, 100% more Mask
Wednesday, June 12, 2013
Beautiful or Badass? Don't Fuck It Up, Natus Vincere
I don't know how in-tune Natus Vincere is with the Western Feminist Meta, but judging by their mostly oblivious announcement yesterday, I'd wager they missed the boat.
Now, if I haven't already lost you because you cover your balls and flee at the sound of the word "feminism," here's a cheat sheet if you don't quite get what it's about yet:
- Feminism is a movement about equality. Period.
- We only still call it feminism because women get the short end of the stick 4 out of 5 times. Both genders are impacted by feminist issues - male sensitivity comes to mind for men, but countless more issues exist for women (rigidity in family roles, sexual roles, body image templates, rape, you know the drill).
- Feminism is not about restricting freedom of choice or speech. No one is stopping you from making your sexualized all-girl teams, putting up booth babes at your convention, or writing your damsels in distress. Feminism is just calling you out on how these tropes promote a status quo that is unfair to women. (It'd be nice if damsel in distress wasn't a default role.)
- Geekdom is a culture about welcoming strange people and their love for strange things. Geek feminism is about erasing any judgments we might pass on a geek's love for something simply because they are a woman.
The Beast
Yes, the top comment reads "Why are they not in the kitchen?" |
Here's the double edged sword:
- Spectators get to see that, yes, women do in fact play video games and are teh hardcores about it, supporting the idea that women can be gamers just like us.
- Spectators see that women have to have their own bracket just for them, reinforcing the notion that women are not and may never be at the same level as men.
In the back of everyone's mind is the notion that Na'Vi.5BG was not created to be "the best of the best," but to be "the best of the girls."
Every all-female team will suffer this prejudice until geek feminism's goal is reached. Na'Vi.5BG has the opportunity to make this happen, but so far, Na'Vi's PR guys (gender intentional) are doing a pretty terrible fucking job:
"Natus Vincere present DotA2 female team"
"From now on, five beautiful girls will represent the ranks..."On top of that, Na'Vi don't link to their Dota profiles, share any stats, or make any effort to identify these girls as any more than six pretty faces.
At least the goddamn Siren let us know what roles they played.
Kiska, PerfectVoid, or whoever is leading the team charge: demand some fucking respect from the PR guys and tell them to get their act together. Left on its current course, Na'Vi.5BG is more of the status quo. If you truly want to give a "substantial boost" to women in eSports, your team needs to demolish the notion that you are merely "the best of the girls." Call interviewers out on bullshit questions. Demand that they ask you the same sorts of questions any other male pro player would get. Call your PR team out when they try to play up your looks or femininity to tantalize their teenage male viewership. I hope someone in your team has a passion for feminism, because there's a lot of ass that needs kicking out there. I'd rather you be known as five badass girls instead.
To Na'Vi's general management: You have the chance to make this more than a gimmick. But only if you stop treating your players like a PR stunt and put some effort into praising these women as gamers. Your PR department should treat them with "honor and dignity." It's not their job to prove the worth of women to you. It's your job, Na'Vi, to give your players Na'Vi's god-tier honor they deserve for being talented gamers, and to give them the respect they deserve for daring to change the world.
And, finally, to the rest of us: promote the ideal. Make sure it's known that skill, not sex, makes the gamer. I hold the Dota 2 community to a higher standard. Higher than the abhorrent fighting game community, and higher than the low-brow LoL community. This is a community of intellectuals (relatively speaking anyway), surely you understand the impact of this whole thing.
Someday, I hope to see a team of ambitious young men and women holding the Aegis of Champions high above their heads, together, in the glory of Benaroya Hall, in the shadow of the Gaben, in the glistening light of the IceFrog, as they shed beautiful tears for the blossom of the glorious seed they planted. Such seeds need water.
Monday, June 3, 2013
Project Battle Fury Week 12: Crossing the River
Looking up fitness advice is frustrating. Everyone has their own idea of how to manage the "perfect" routine - the perfect diet, the perfect exercise, the perfect philosophy. However, one's personal goals may not line up with the goals of the adviser you've met on the Internet.
My goal is to put together a Juggernaut costume, and to look the part as best as I can. A lot of people said I should just change my goal - I could've dressed up as Storm Spirit, for example, who requires a bit less fitness. What I've learned is that at a certain point, you have to draw a line between "doing things the right way" and "doing what you want to do." I certainly could dress up as Storm Spirit. I certainly also could forsake the cosplay entirely and just get huge. But those aren't things I want to do.
So, let's talk about Juggernaut. Valve have done an amazing job with character design, in that you can spot Juggernaut a mile away. If I want to cosplay Juggernaut as best I can, then the first thing I need to do is be instantly recognizable as Juggernaut. Which means, in order of priority:
- The mask.
- The armor, fur, and sword.
- The silhouette.
I plan on staying with Starting Strength, but dropping my caloric intake and cleaning up the last remnants of my diet. I've done a pretty good job of cutting sodas and candy out of my diet, so far. The only sugars I get are from more natural, less junk-y sources. However, I still leave some room for flat bread, the occasional fried food, and the like. For the next 3 months, I'll be cutting those out.
I'm going to tackle this by stocking up on easy, healthy foods I know I will eat - nuts, for example. I have the great fortune of working at a company that caters lunch and fruits, so I can be more selective for some of my weekday meals. Plus, I'll continue drinking the Isopure I've been using. The overall philosophy here is to focus on what I can eat, and make sure that what I can eat is filling, but no longer feel compelled to eat for the sake of bulking up. It also helps that my medicine slightly suppresses my appetite.
If everything goes as planned, my strength gains will slow and/or stall, but I should expect to see my fat to drop. Research suggests that a caloric deficit is the One True Way to drop fat, but as long as I keep lifting and eat healthy (proteins, fats, fiber, etc), I should be able to drop it without losing the bit of muscle I gained over the last 3 months.
Weight: 191.8lbs
Fat: 25%
Squat: 285lbs (likely deload incoming)
Bench Press: 145lbs
Overhead Press: 120lbs
Deadlift: 305lbs
Power Clean: 125lbs
Chin-Ups: 5/3/3, kipping furiously
Pull-Ups: 4/3/2, kipping equally furiously
3 Months progress!
Sunday, May 19, 2013
Project Battle Fury Weeks 9-10
I had to reset on my OHP and Bench Press the past week, but that's a good thing. I get to take a second stab at bumping my numbers, this time with better form.
Stats:
Weight: 192.8lbs
Fat: 24.6% (this thing is so noisy)
Squat: 277.5 lbs
Bench Press: 140 lbs (deloaded from 155)
Overhead Press: 110 lbs (deloaded from 120)
Deadlift: 300 lbs (attempted 305 today)
Power Clean: 115 lbs
Monday, May 6, 2013
Project Battle Fury: Week 8
Weight: 194.4
Body fat: 23.8%
Squat: 265lbs
Bench: 150lbs
Press: 117.5lbs
Deadlift: 290lbs
Power Clean: 95lbs
2 months in!
Tuesday, April 30, 2013
Project Battle Fury Weeks 6-7: The Divekick Transform
The Heart of It All
This is precisely why Divekick is so fascinating. Divekick strips away everything but the real competitive heart of the game. It's a digital Double Irish to evade Sirlin's "time tax." You don't need to shell out $150 for a hypercompetitive controller (though you can if you really really want to). You don't need to spend your nights and weekends drilling combos and memorizing movesets. You just jump in and get straight to the battle of wits, which, to me at least, is far more fascinating than a professional's ability to execute his unbreakable half-hit combo. Divekick is a pure test of players' ability to read their opponent and react to an ever-changing situation.
- No-ops: decisions in which all options are equally effective (regardless of the opponent's actions), and
- No-brainers: decisions in which one option is the most effective (regardless of the opponent's actions).
Divekicking Dota
- If melee heroes weren't artificially compensated for their short range, there would be no reason to choose them over a ranged hero. So, let's stick with just one or the other.
- On top of that, heroes are effectively sets of abilities, so choosing between heroes is a no-op, so long as the only choice we leave is a sufficiently diverse hero. For this example, the only hero available will be Skeleton King. Skeleton king has an excellent range of abilities: Hellfire Blast allows him to gank and disable. Vampiric Aura allows him to take a more support-based role. Critical Strike allows him to carry. Reincarnate, while arguably a no-brainer, can still be foregone to gain more effectiveness in a role that doesn't expect to die frequently (take Blast and Stats, for example.)
- The asymmetrical map has a generally minor effect on gameplay, and is unnecessarily complicated. We'll make the map rotationally symmetrical then.
- However, the uniqueness of Dota's safe, middle, and hard lanes offer interesting choices with regard to inter-lane dynamics, so the asymmetry between safe and hard lanes will be preserved.
- Lanes spawn more frequently, but only have one melee creep in each of them. Keeping it simple.
- Jungle creeps can arguably stick around, because the decision to farm the jungle offers a low-risk, low-reward alternative to laning. The jungle creep spawn types should probably be limited to one per camp difficulty, to limit distracting complexities.
- Now that everyone is playing Skeleton King, most item choices are no-brainers, though many of them were no-brainers before then. Here are some (but not all possible) notable omissions from a Divekicked Dota shop:
- Boots. Boots are a no-brainer. The choices offered by boot upgrades are still competitive, but what they offer can often be substituted for with other items. Leaving them in would mostly serve to complicate things.
- Wards - maybe. Purchasing wards are also a no-brainer. If you can afford wards, you should buy them and plant them. Period. Without observer wards, sentry wards also become irrelevant. However, there is some merit to the opportunity cost and placement of a ward. I don't particularly think leaving this component of the game in is too vital to communicating the spirit of Dota, but some do.
- Most upgrade components. If the upgrade components to an item are mundane, there's nothing interesting to be gained from leaving them in.
- Most carry damage items. Dota offers many different ways to increase your effective DPS. Leaving in Armlet and Crystalis might be interesting, since they each have their own times at which they are effective, but more than 2 or 3 damage items in the game gets distracting.
- Keep the runes, but potentially ditch Roshan. Many tactical decisions must be weighed when deciding to go for a rune, and on deciding how to best approach it, and it would be a shame to omit this from Dota. However, Roshan is generally a no-brainer decision, and his tactical value is not particularly interesting. This is up for debate.
- Now that we've radically simplified the game, we can, Divekick style, radically simplify the controls. Left click Hellfire blasts. Right click attacks (and denies).
Limitations of the DKT
The DKT naturally robs a game of its thematic weight and much of its metagame. It also strips away any entertainment value gained from the interactions of potentially complex, esoteric circumstances. However, if done correctly, what should be left is the pure competitive essence: nothing but player-versus-player interaction.I think the real value in executing a DKT would be that the resultant projected game could be used to allow inexperienced outsiders to understand what makes the game so fun. It massively lowers the barrier to entry, and allows the layman front-row seats to experience the competitive thrill of the game. I'm sure someone could whip up a server mod to give it a spin.
Weight: 194.2 lbs
Fat: 22.3%
Squat: 255 lbs
Bench Press: 145 lbs
Overhead Press: 117.5 lbs
Deadlift: 280 lbs
Power clean: 95 lbs
Monday, April 15, 2013
Project Battle Fury Week 5: The Facade of Defeat
Losing sucks. Everyone knows this. And few things suck as hard as losing at Dota.
Dota is a kind of game where losing is incredibly painful experience. First a mistake is made, but you're still not quite sure whose fault it was. So you get frustrated at both pubbers and friends and swing the blame bat around. They didn't stun. Their build is awful. They aren't warding. Blame comes back around at you, and you lose your concentration. Maybe you start forgetting your own stuns. Maybe you start picking fights you know you can't win. Maybe you keep trying to "rush" that desolator that you swear will turn everything around. All this comes to pass, and you're left in well wondering why there's no concede button.
Well, defeat is unavoidable. Half of all played games of Dota are lost. If you're new to Dota, most of the games you play will fall into at least one of two sucky categories:
- You go 0 and 7 and get stomped over, or
- Some prodigy (read: smurf) singlehandedly facerolls the enemy team.
Anger management
So then, if anger comes from a loss of control, then to quash anger we must get ourselves back in control. Here's my take on how to avoid anger so you can lose gracefully and learn to be better:
- Communicate calmly and without accusation. Anger begets anger, since everyone wants to micro their allies, but nobody wants to be microed. You might have luck with a common technique where, instead of asking your allies to change how they behave, you communicate in terms of how you personally feel. For example, instead of yelling at the supports to ward, say something about how you personally can't farm or gank because the map is dark.
- Focus on what you can still control. If you think your teammate is feeding or playing poorly, forget that you want to micromanage them. Do everything you can to help the team out, regardless of whether or not you think you're supposed to do it personally. Zone in on your own hero instead of the others. If you're a support, just start warding and counter-warding instead of trying to back up your aggressive ganker. If you're short on cash because you keep losing it, spend it on something cheap that will keep you in the game (like drums or a bracer).
- Play with your friends, no matter how much worse (or better) they are. Pubs don't trust you, and you don't trust them. You won't ever feel like you have control over them unless they really open up or you lead by example, and in Dota, usually only one player in each pub game will present the level of skill required to gain trust. If you play with (and be nice to!) your friends, you can calmly direct them, and this will keep you focused.
- Accept that any failure may in part be your own. Even if you made every right decision for your hero, Dota's nature as a team sport means that it's up to everyone to scrape all the data and communicate. You may have been able to explain to the rando what was wrong with his build before he started feeding. You may have been able to call miss on a lane that wasn't yours. Realize that, the next time around, you may have more control than you think.
If you want to learn Dota, you must come to terms with defeat. To get good at a game, you must know what can be done better, and only in the throes of defeat can you learn how to get better. This is going to sound cliche, but it's a lot like weight lifting. Your muscles don't get stronger from lifting weights they can easily push around, they get stronger when you lift weights that break them down. After a good bowl of meat and some rest, they rebuild back stronger than before. And that's where the real victory lies.
Weight: 194.9 lbs
Fat: 26%
Squat: 225 lbs
Bench Press: 130 lbs
Overhead Press: 110 lbs
Deadlift: 255 lbs
Power clean: 75 lbs
(No missed sets this week! Woo!)
Monday, April 8, 2013
Project Battle Fury Week 4: Gettin' Heavy
I made some changes to the plan. My "Phase 1" hope was to burn off a ton of fat, then mix lifting and cardio during "Phase 2." Turns out this is a serious pain in the butt. Building muscle requires a caloric surplus, high in protein. Rapidly losing weight, however, requires a caloric deficit. Taking some advice, I solidified some suspicions: it would be much smarter for me to gain muscle mass now, then worry about burning off that fat later.
It's actually a pretty simple principle if you look at it from a Computer Science standpoint. Doing cardio burns fat at a constant rate - O(1), as we like to say. However, putting on lean muscle is a linear-time improvement - O(n). This is because while cardio is excellent at burning calories while you're doing it, the only lasting improvement it makes is to your heart strength. (Not that there's anything wrong with that, though. Your heart is a pretty big fucking deal.) Gaining muscle improves the rate at which you burn fat just sitting around. It's a choice between $25 now, or getting your account's interest bumped to 5%. Putting on muscle rewards itself in the long run, and the longer you wait to do it, the less time it has to work its magic.
So, who knows if I'll be hitting that 175lbs mark at June. The one thing I do know is that if I do all this right, I'll have less fat around my waist by then, and I'll be in better shape to do harder exercises.
By the way, here's what 4 weeks of lifting and judo have done to me:
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Antediluvian |
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Postdiluvian |
Doin' it right, every night
Weight: 194.9 lbs
Fat: 24.2%
Squat: 210 lbs
Bench Press: 120 lbs
Overhead Press: 105 lbs (seriously fuck these)
Deadlift: 245 lbs
Power clean: 55 lbs
Monday, April 1, 2013
Week 3: Building Character
Then, Sunday rolls around. Turns out a few good nights' rests, forgetting your lifting gloves in the car, and generally chilling the fuck out makes the impossible possible. I'm pretty happy with the way they turned out today.
Keep doing what you do, Dota

Character is two-dimensional measure of a game and its components: it is both how unique a game and its components are, and how consistent that uniqueness is. For a good character to stand out in any story, he must be unique (or otherwise be unremarkable), but also have integrity (or otherwise be poorly defined and difficult to grasp). Character can be found in many levels in Dota 2:
- The consistent, colorful art style. The beautiful pastel approach to Dota 2 makes it stand out at a distance, and the insane level of polish that goes into the models and UI make it look crisp and confident.
- The styling of the characters themselves. From the pefect silhouetting that Valve honed in TF2 and brought over to Dota 2, to the absolutely astounding writing and voice acting, Valve have brought each of these little action figures to life with their own unique egos, personalities, rivalries, and senses of humor.
- No-holds barred hero ability design. Each of Dota's Ability 4-Paks contains thematically consistent and hard-edged skills that further compound the character of the hero, and no idea is off-limits. A hero that only works at night time? Sure, why not. How about a hero that can physically rewrite the map? While we're at it, why not add one that can ignore it completely? One of Dota's heroes has exactly one clickable ability. Another has no less than fourteen. Many of these abilities are instantly lethal in the right circumstance, but can be rendered useless with a bit of wit. Dota's heroes are generally jacks of no trades, but masters of one. Though Invoker happens to be a master of one trade, that trade being the mastery of all trades.
- Compare this to LoL, where Riot's own hero list suggests the heroes can be roughly compared just by looking at a few bars.
- Hard-edged item design. Like the heroes, items in Dota have particularly specialized purposes. Their abilities are generally the reason you buy the item, and every one of them is a game changer - in the right hands.
- The Physical/Magical distinction. This is a highly under-appreciated feature of Dota, in my opinion. Physical and Magical damage are not treated as simply as, say, "elements" in other games. If your game has Fire damage and Lightning damage, chances are I can get otherwise-identical items that provide me X points of Fire resist and X points of lightning resist. It's not quite so simple in Dota.
- Physical damage comes from auto-attacks. Magical damage comes from abilities. This distinction is still pretty common across MOBA's, but the addition of Harkon's Blade to HoN muddles it in a way that bothers me.
- Physical damage is naturally scaling. Magical damage is naturally static. There's no "Ability Power" stat in Dota. Dota's flat treatment of spells, which are magic damage unless with exception, give them a very unique flavor - one that spikes in usefulness the moment you get it, and tapers off if you don't capitalize in it. Physical damage, however, scales naturally with items you would normally buy for your hero - even for spellcasters (thanks to the STR/AGI/INT mechanic).
- Physical damage is common-place and slowly adds up. Magic damage is sudden and violent. Even the weakest of magic DoT abilities are threatening until they expire.
- Physical damage takes a lot of work to protect against, while magic is easily foiled with a focused effort. Black King Bar is, in many ways, one of Dota's most defining items, as it renders all magic damage and, with few exceptions, all disables, completely useless. This causes you to suddenly value your auto-attacking carries that have been otherwise totally useless all game.
Monday, March 25, 2013
Week 2: Muscle Memory

Squat: 150 lbs
Press: 85 lbs
Bench Press: 95 lbs
Deadlift: 220lbs
Monday, March 18, 2013
PROJECT BATTLE FURY: Week 1
A lot can happen in a week, evidently.
I'm pretty pleased with the responses to posting the plans for Project Battle Fury on reddit. /r/dota2 had nothing but love and wit - easily my favorite subreddit. The quality of fan submissions are always top notch, and its sense of humor is often subtle and classy. It even sounds like a couple other redditors were excited by the idea and are jumping on the bandwagon too.
/r/fitness, unsurprisingly, was a bit more critical. Don't worry guys, I got your message loud and clear: <b>cardio is for ignorant suckers.</b>
I didn't actually take that at face value, obviously. Training your heart is pretty important. And, over the course of the past week, I found that the judo I had started up a few weeks ago, combined with the extra lifting and ellipticalling I did, have made noticeable improvements to my endurance.
Admittedly, I did take some of your sometimes contradictory advice. I replaced my 3 cardio sessions a week with Starting Strength, and plan to use a more advanced plan for Phase 2. Some of you that actually paid attention to my article recommended I consult bodybuilding guides specifically. More than likely, I will, especially in Phase 2. For now however, I'm setting the personally important goal of losing weight for these first few weeks.
Knowing the StrongLifts community, and those of similar minds, I understand how great and healthy it is to just concentrate all your effort on lifting hard and eating enough for those muscle gainz. I realize that these "power lifters" have great practical strength, but also that they tend to look like generally overweight dudes. I think the people that are very much convinced that my realizations are "unrealistic" are, in part, assuming that I should be doing their program, and then, assuming I use their program, complaining that the results I want are unrealistic. Which is why I've laid out my plan as such.
Now, I'm not saying that my goals are <i>guaranteed, </i>either. Allow me to digress for a moment:
Enthusiasm is a very tricky thing. In my experience, to get somebody to believe in something controversial, you have to overshoot a little bit to compensate. For example: when Fox News tells us that video games make our children violent sociopaths, how do we respond?
Like this?
"Well, it's difficult to pin direct causal relationships on this sort of thing. Playing violent video games and having real violent tendencies may merely have a common cause. But, it's fair to consider this from the perspective that violent media, in general, has a reciprocative dialogue with our culture that may propagate a culture of violence, and it's also fair to consider that interactive media might, read <i>might</i> have different effects on us, especially in our early developmental stages. I would, however, note that no study has conclusively proved this."
No, that will get you called a spineless apologist that's trying to hide behind fancy words. Instead, we respond with this:
"Absolutely not, you ignorant cudger. Violent video games have absolutely no effect on who we are as people, it's just media. You could say the exact same thing about violent movies, but nobody ever blames <i>them</i> for our mass shootings. When will you accept the overwhelming data that proves that video games are strictly entertainment?"
In judo, if someone attempts to throw you, but you keep dodging their attacks, you will get penalized for passivity. (<i>Shido!</i>). Likewise, in arguments of this nature, if your response is a defense, rather than a counter-attack, you will appear weaker to the opponent, despite having defended yourself successfully. So, we always respond, almost instinctively, with an overreaction. When we respond with an overreaction, people begin to take both sides seriously, and then some of these people realize that the truth lies <i>right in the middle</i> of these two radical statements.
This is very much my approach to getting my enthusiasm up and sustained for the duration of Project Battle Fury. Will I actually get that Bruce Lee body that I'm targeting by the end of this venture? Honestly? Probably not. But the idea of the one-in-a-million shot that this might give me perfect results is enough to persevere and try, even if realistically it will be somewhere partway there. Your inspiration should always be an <i>ideal</i>, a perfect representation of an ultimate possibility. We will naturally only make it part of the way there, as humans are known to do, but if you set your goals high enough, you'll find you've still made a huge difference in the end.
Anyway, my plan is looking like this now:
SS: Tuesday Friday Sunday
Judo: Monday Thursday
Extra cardio: Saturday, or days I miss judo
This week went mostly as planned. I hit up judo on Monday, and did my weights Tuesday and Friday (if you're interested, I started at squatting 95 lbs, pressing 65, deadlifting 145, and benching 85.) Thursday, a lot of hard shit came up at work, and I missed judo because of it. My great lady friend I mentioned earlier offered to come work out with me after I got home to make up for the lack of exercise though, so I came out of that doing pretty well. Fitness dudebros will sometimes brag about how, in the face of adversity, they still found the time to make it to the gym. One guy went so far as to brag about how despite running late after crashing his car, he still went to the gym before sorting out all other manners of important shit in the day.
Well, when my apartment flooded Saturday while I was out on Saint Patrick's Eve downing whiskey, my schedule got a little bit whacked up. I sadly didn't make it to the gym to do SS today, but that was more than compensated for by the amount of shit I had to lug around to move into the new apartment. I figure the gods of stronk will forgive me for this one.
If you were wondering at any point why this blog post is a massive wall of text, without the luxuries of right-aligned images and heading formats, it's because I'm in the living room of a <i>new</i> apartment that isn't soaked in water, on my dinky android tablet keyboard, punching out an already-pretty-late status update.
I was going to talk about my Dota game and myself a bit more, but I'll save that for next week. For now, some stats:
Weight: 196.5 (Down from 200.3 last week)
Squat: 130 lbs
Deadlift: 165 lbs
Number of LoL'ers wearing Team Solomid t-shirts at 24 hour fitness: 1
Sobriety: 100%
New Apartment: 85% bitchin' by volume
Saturday, March 9, 2013
PROJECT BATTLE FURY
The Game Plan (A Draft)
Phase 1: GET DOWN
- Judo, twice a week (Monday/Thursday) for two hours each day to keep myself mentally stimulated while burning some fat. My body weight makes the Judo warmups insanely intense.
- Cardio, 2-3 times a week (Tuesday/Friday/Sunday?). There's a local gym near my apartment, but regardless the idea is to run for upwards of 20 minutes to burn fat and get my heart in shape for judo.
- An as-yet-undetermined weight lifting routine at the gym, once a week (Saturday mornings). Moderate on the intensity for this phase. Bench presses and other upper body exercises will be emphasized, thanks to my unusually weak upper body strength Ab strength could also use some work. Again, the exercises at judo also include some strength training, so I don't feel too guilty about planning weights for just once a week for Phase 1. (My friend has informed me that if lifting weights on Saturday seems difficult, I should try doing a second day to stay in shape. I'll have to test this.)
- Slashing sugar intake. This is going to be tricky, but the idea is to drink water at every meal instead of whatever fancy drink I might lean towards first, and to snack exclusively on fruits, veggies, or nuts. Or maybe jerky, if it ever comes back to the company snack shelf.
- Skipping rice/bread/etc as "necessary meal components." We have catered lunches at my work, and often times they are delivered with a big tray of rice. For these meals, any rice I would normally grab will be replaced with more meat. If sandwiches or burritos get catered, if practical, I'll remove the carbs. I figure this way I'll get enough carbs in my system with the "unavoidable" meals. I'm still not particularly sure this is a great idea, so feedback would be more appreciated.
- Shrinking portions and chewing thoroughly. I eat crazy fast. I intend to pay more attention to chewing meals thoroughly from here on out, to give my body more time to react to being full.
Phase 2: GET HYPE
Phase 3: GET RIPPED
- An incredibly cliche strength training routine, with the following goals:
- 0% Manboob. Those should actually be pecs, at this point.
- Legit arm muscle. I may have to resort to the dudebroiest of dudebro exercises for this: the dreaded curl. Among other things.
- No belly fat. I've been told 6-pack abs are not necessarily genetically possible, but at the very least I should be able to see where my pants begin. Muscly things are a plus.
- A tan. Preferably a natural one. I do have Filipino blood, so I do tan, if I actually bother to go outside. That's going to have to happen to get the part down right.
A Leviathan Task
